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Accelerating the Android build process
March 31, 2022
by
Totga Games
1
#gradle, #build, #engine, #game, #pilkapel, #anthracite, #android
Building a C++ engine on Android For the last couple of months, my focus has been on Android. Android is the primary target platform for Pilkapel but also, one of the hardest to develop for and debug...
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Closing in on the last bugs!
January 31, 2022
by
Totga Games
Ok, so this weekend I got around to addressing another long standing issue in anthracite - how Multi-Sample Anti Aliasing (MSAA) stopped working some time ago. I’d sorted the fonts out a little prio...
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Pilkapel
January 20, 2021
by
Totga Games
2
#engine, #tech, #modeller
Pilkapel is one of the two games we’re currently developing at Totga and we’re developing those in tandem with our new engine, ‘Anthracite’ and tools. The first question you might ask is ‘wh...
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