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Pilkapel

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Devlog

  • Accelerating the Android build process
    March 31, 2022 by Totga Games
    1
    #gradle, #build, #engine, #game, #pilkapel, #anthracite, #android
    Building a C++ engine on Android For the last couple of months, my focus has been on Android. Android is the primary target platform for Pilkapel but also, one of the hardest to develop for and debug... Continue reading
  • Closing in on the last bugs!
    January 31, 2022 by Totga Games
    Ok, so this weekend I got around to addressing another long standing issue in anthracite - how Multi-Sample Anti Aliasing (MSAA) stopped working some time ago. I’d sorted the fonts out a little prio... Continue reading
  • Pilkapel
    January 20, 2021 by Totga Games
    2
    #engine, #tech, #modeller
    Pilkapel is one of the two games we’re currently developing at Totga and we’re developing those in tandem with our new engine, ‘Anthracite’ and tools. The first question you might ask is ‘wh... Continue reading
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